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US Military Ramps Up Stinky VR Training 133

HarrisonSilp writes "CNN.com has a story regarding the U.S. Military's recent foray into using Virtual Reality as a training method. Being developed by Institute for Creative Technologies (ICT), they call it Mission Rehearsal Exercise or MRE for short, and it is a most impressive setup. 'The 5-minute scenario is projected onto a 150-degree movie screen, complete with 10.2-channel audio that creates floor-shaking sound effects. To enhance the sense of reality, smells including burned charcoal can be pumped into the room.' It almost makes me want to write off college and join the army..."
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US Military Ramps Up Stinky VR Training

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  • Metal Gear Solid 2, except for real...or is it? Where's those pesky Patriots to confirm or deny this!
  • by thomkt ( 59664 )
    When I was in the Marine Corps, MRE stood for Meal Ready to Eat. These were the most horrible of things I was subjected to, other then the "Big Green Weenie" that is.
    • Hah. You beat me to it. I was "skimming" the page and skipped the part where they told what that acronym stood for in this story's context... when I read that the "Institute for Creative Studies" created MRE, I got a little confused. MREs are not the most creative product. Then I was thinking, what, are the textures in these sims like the ones in Quake 1? Variations on pixelated brown? Sounds like a "realistic" sim.... OH.... Mission Rehersal Exercise.
      • Re:MRE? (Score:2, Informative)

        by Gary Yngve ( 416254 )
        Actually, the ICT hired Paul Debevec, one of the most prolific young researchers in using real-world data in graphics. Some of his work involves capturing the reflectance properties of skin and rendering the skin with novel geometry and novel lighting. That's a little better than a Quake skin. ;)
    • by EQ ( 28372 )
      Meals Rejected by Ethiopians is what we called them when they first came out. the worst was that freeze dried pork patty. ACCKK!
    • Perhaps the similar acronyms are a sign of the quality of the training that they'll be giving out...MRE's suck, but don't require training, whereas this training will smell more like real MRE's by having nasty smells pumped into the room, perhaps? Though I've had the fortune to avoid any burnt charcoal MRE's in my limited experience...
    • Surprisingly, MREs have gotten much better. The "food" I dread most now are the Jimmy Deans. Most soldiers I know are of the opinion that Jimmy Dean should be located, hogtied, and force fed the half-frozen pieces of crap the army bought off him.
    • When I was in the Marine Corps, MRE stood for Meal Ready to Eat. These were the most horrible of things I was subjected to

      No kidding. I gave my dog an MRE sausage once. He approached it excitedly, then stopped, froze, put his tail between his legs and backed slowly away. No kidding.

      And, back then at least, the MRE's were packaged in Cadillac MI, where, I believe, there are a lot of pet food processing plants...

    • When I was in the Marine Corps, MRE stood for Meal Ready to Eat.

      Funny... I always thought MRE stood for Meals Rarely Edible. Of course, I understand you can do some cool things with the chemical-based food warmers that come in the new ones...
  • Not that new (Score:2, Informative)

    by fireboy1919 ( 257783 )
    Simulations have been a large part of Military development for a LONG time; almost since we had computers. I used to go to a school which was next to a longstanding military research post for virtual reality installations. When I left, they where working on a way to make a compact way to distribute the tank simulation data to multiple systems for networking.
    Mostly they focus on the visual data in all of the simulations because it helps the most. This is an interesting new thing, but its really only an incremental improvement, considering how advanced the military simulations already are.
    • Yeah, I heard rumors that the US Army used a modified version of Doom(!) as a combat simulator. Don't know if they actually used it or if it was just a test, but this surely looks like some further development of that stuff.

      Like, "technology has reached the needed level of realism", or something...

      Yeah, I found this old link [wired.com]... Seems like the old memory is still functional.
  • So, usually, when things are measured in a fixed number of minutes, they aren't really simulations. They are movies. Maybe they're really good movies, with the IMAX-style screen, and Smellovision, but they aren't "VR."

    What if you don't "secure the assembly area" within your alotted five minutes? Do you have to pay for another ticket? Sorry, your five minutes are up. Please put all trash in the designated recepticles on the way to the exits.
    • "Virtual Reality" simply means artifically making something seem, well, real.
      When applied to a combat situation, this can mean making the body smell, see, and hear things that they would encounter in combat, to prepare their senses for the real thing.

      "VR" does not mean "Computer-generated imagery & feelings hacked directly into your brainstem", nor does it have to mean "3d generated graphics with stereoscopic vision and a powerglove".

      Even though said soldier obviously KNOWS it's not real, the assault on his senses goes a long way to preparing him for the real thing. That's the point.
      • Where is the line then between a movie and virtual reality? An active imagination can subsitute for the missing things like smell. ("Imagine you're smelling charcoal." "Yes, it feels more realistic already.")

        What's missing from your definition of virtual reality is interaction. An experience may be totally emersive, and it may be an assault on the senses, but so are many things Hollywood puts out. Like you said, the soldier knows it's not real. Because you can touch and change reality. You actually have a reason to give a damn. Otherwise this is just a training film someone forced you to sit through.

        Add interaction, and give the person a reason to care about the situation and the ability to make decisions that affect it's outcome, THEN you have something that approaches reality. Otherwise, it's a glorified movie that has no place as a story on Slashdot. Hell, I've got some charcoal. I should burn some and play video games and submit a story to Slashdot about my home VR system.
        • Well.. no. Interaction is yet another element that can add to the realism of the situation. It's not required for something to be 'VR'
  • by PRickard ( 16563 ) <pr&ms-bc,com> on Saturday November 24, 2001 @02:31AM (#2606071) Homepage
    The US Army announced today that it will begin training new recruits with modern techniques designed for today's younger and less educated soldier. The new methods include training on the PlayStation 2, Microsoft XBox, Nintendo Game Cube, an enhanced multimedia experience involving cheap pornographic movies and a 38-foot-wide screen, and free liquor Fridays. The Army is reportedly adopting these new training techniques to attract youth who would not otherwise be interested in military service.

    'Army of One' is referring more and more to the average IQ of new recruits, not the sense of fellowship. (This isn't an attack at the military, just an observation about the people I know who have signed up in the last 2 years.)

    • koopa castle was nuked by the us air force last night. says george bush "we must take bowser, dead or alive".
    • 'Army of One' is referring more and more to the average IQ of new recruits, not the sense of fellowship. (This isn't an attack at the military, just an observation about the people I know who have signed up in the last 2 years.)

      Unfortunately, the Army is still of the mindset that quantity is better than quality and has repeatedly lowered standards to pump up the numbers. Intelligence/Education is just one of the many victims of this mindset. This, at a time when the tasks of the average soldier are becoming increasingly more complex, both technologically and politically. Soldiers can no longer just be considered automotons that mindlessly follow orders... they have to be aware of the ramifications their actions can have. IE: How does a soldier fix the wireless networks of a group of tanks when his MOS is for radio communications? How does a soldier respond when confronted by the media? I hope the Army learns quickly, but history indicates otherwise.

  • by Anonymous Coward
    Try some psilocybin mushrooms. Yummy!

    They go great with weed too.
  • Those idiots can just download a DOOM wad that turns all the monsters into Barney the Purple Dinosaur! They'll be killing machines in no time!
  • by A_Non_Moose ( 413034 ) on Saturday November 24, 2001 @02:38AM (#2606087) Homepage Journal
    "It can't replace any real training," says Omer. "But what it does do is allow the military to prepare and rehearse before they get into any situation."

    And boot camp is for...?

    Combat training is for...?

    SEAL, Munitions, Howitzer, Tank and Sharpshooter training is for...?

    This dude deserves a "DUH!" award, if there was one.

    Remember those lines from G.I. Jane:
    Nurse: "Why are you doing this?"
    Jane: "Do you ask that of all the men?"
    N: "Yes"
    J: "And what do they answer?"
    N: "I get to blow shit up."

    Hell, Rogue Spear and Q3 mods provide enough realism...just add it to the VR and several "pressure cuffs" and "shock suits" to simulate damage.

    Oh, well, I suppose every little bit helps.
    • There's a lot more to the army now than just shooting things up. Peacekeeping missions involve communications, logistics,etc. See here [isi.edu] for a sample script (peace-keeping in the Balkans) that they used.
    • by mizhi ( 186984 ) on Saturday November 24, 2001 @08:11AM (#2606496)
      And boot camp is for...?

      Instilling discipline, basic tactics, and getting recruits to understand just how much punishment their bodies can take.

      SEAL, Munitions, Howitzer, Tank and Sharpshooter training is for...?

      Small unit tactics, basic skills.

      This dude deserves a "DUH!" award, if there was one.

      What "this dude" is talking about when he refers to rehearsals is mission specific rehearsals. A unit rehearses a mission as much as possible so that people know their jobs and everyone else's and the mission as well as possible. The examples YOU cited are more general tactics and skills training.

  • Yet another example of "we built this cool toy but have no idea about what to do with it."
  • by GNU Zealot ( 442308 ) on Saturday November 24, 2001 @02:40AM (#2606091) Homepage
    The annoucement at http://www.isi.edu/uarc.html [isi.edu] lists a couple dozen news sites that have covered this announcement.

    If you're interested in the AI type stuff behind virtual/synthetic elements that would go along with this sort of thing, check out some SOAR/ASTT documents [isi.edu].
  • VR EH! (Score:2, Funny)

    just get the soliders play metal gear solid one and two a couple thoudand times till they think they are snake. then we will have a army of super soliders able to take on 50 feet nuclear armed dinosaur looking things. think the future. think snake.
  • The military has been using virtual reality in some form or another since the late 80's... This is nothing more than yet another graphical upgrade. It should surprise nobody.
  • Now that the hype from the World Trade Center "lets go kill some terrorists" hype is dying down, the military returns to researching new recruitment techniques. We find our greatest influx comming from gamers, and we intend to demonstrate that the military is the ultimate experience. In other news, the Air Force is assisting in the development of Microsoft Flight Simulator 2005 to include some of the newest aircraft in order to give, "product placement and early training," to future recruits.
  • I say, stay in school.

    You're about as likely to see this system in your time in, as you are to get struck by lightning AND win the lottery.
  • by FuegoFuerte ( 247200 ) on Saturday November 24, 2001 @03:03AM (#2606128)
    While this may be an interesting new technology, or cool new advances on older technology, I have to wonder why we need this so badly. I mean, really... The Army is always getting fancy new toys like this which cost millions of dollars, yet the Marine Corp still manages to do better with the leftovers they inherited from the Army after Vietnam. Can someone explain why we really need to waste "more than $45 million... between 2000 and 2005." on these new toys?
    • The Army is always getting fancy new toys like this which cost millions of dollars, yet the Marine Corp still manages to do better with the leftovers they inherited from the Army after Vietnam. Can someone explain why we really need to waste "more than $45 million... between 2000 and 2005." on these new toys?
      Can you explain why the USMC wastes 1% of its annual budget on its birthday celebration? It was ~$27 million for FY 2001.
    • Can someone explain why we really need to waste "more than $45 million... between 2000 and 2005." on these new toys?

      I really hate to break this to you, but $45 million (are you sure you didn't meanb $45 billion?) isn't all that much. It's a fairly large powerball jackpot (but by no means huge), and a rounding error for Microsoft and several other large companies.

      The military is willing to dump $45 million into things like this because a) one of them might pay off, and b) even if there is no direct payoff, things are learned that may be used later.

      One only needs to look at the history of scientific development to realize that sometimes things that don't make sense need to be funded. How many technological advances of today are dependant upon scientific discoveries made years before they were considered useful? A lot. A simple example is anything that works on electricity. It took nearly 40 years from the first experiments by Michael Faraday in the generation of electricity before anyone found any real method of production, and over a century from Franklin's first investigation to real use.

      Just because something doesn't have a use now, doesn't mean that knowledge gained isn't valuable. And since the military has the budget to fund things that no one else can, they tend to do so.

      As to the reason the Marines do so much better than the Army with so much less has a lot to do with the training, and 'winnowing' process done on recruits. Say what you want about methods, the most severe of the branches of the service also seems to produce the most effective soldiers.
  • i know millions of game fans out there. Are playing counter strike or tacops religiously online everyday. could playing a fps like cs or tacops be like vr training?
  • flight sims (Score:5, Insightful)

    by Eil ( 82413 ) on Saturday November 24, 2001 @03:23AM (#2606152) Homepage Journal
    The military has been using virtual reality for years now, just not exactly in this form...

    I'm talking about flight simulators. They perfectly model the inside of a cockpit, hook the thing up to hydraulics and have an entire room full of minicomputers to drive the simulation with SGI Onyx machines for modeling the landscape and entities. The scenery is provided by 8 projectors which display the surroundings on a curved reflective screen just outside cockpit windows.

    These multi-million dollar machines are quite impressive definitely a lot more fun than X-Plane [x-plane.com]. Machines at separate military bases can even be linked up together for the ultimate multiplayer flight sim.

    Getting to check one of these out has definitely been one of the highlights of my life as a geek. I decided that being a systems programmer / maintainer or developer for flight simulator could be a very entertaining use of my future career. I already have the avionics background, I would just need the CS degree and maybe a class or two at Embry-Riddle...
    • by kruczkowski ( 160872 ) on Saturday November 24, 2001 @06:39AM (#2606401) Homepage
      I remeber my dad took me to the Navy post grad school in Monterey CA back in '95. They were developing sims that had helecopters, tanks and personel in one scenerio. I am still amazed by the graphics. It was funny, at one point the machines crashed and started playing clasical music. One of the guys with a pony tail and glasses says, "Uh, it crashed again"
    • That's definitely my vote for dream job... I have no idea how to break into that field though... Been an aviation nut for as long as I can remember.

      • I would imagine you have to have a strong background or degree in some aerospace field or two or three first. (Avionics, flight theory, possibly even simulation itself is a degree.) Then, you need to know how to program, probably in a few different languages and quite possibly on several platforms applicable to flight sims.

        Then, you need to get in with a company that actually designs, builds, and maintains the flight sims themselves. If memory serves correct, that would be Lockheed/Martin on this base, but it wouldn't surprise me much to hear that Boeing and TRW also get in on it.

        Very occasionally, the programmers for the flight sims here stop by our shop to use one of our test benches to have an accurate benchmark of what our avionics test station does vs. what their program is doing. Next time they stop in, (and it's possible they might not) I plan on asking them what I would need to do to be a flight sim programmer. If you give me your email address, I can write it down and give you the scoop.

        Come to think it it, there might be some information regarding this on the web. I'll submit this comment and check it out.
      • http://www.es.com/about_eands/careers/career+oppor tunities/index.asp

        Evans and Sutherland has been in the flight business for years. Granted, they aren't doing so hot right now.. *shrug* They are heavily in to internships and have great college recruiting. Harmony is the lead product (http://www.es.com/products/image+generators/harmo ny/index.asp). If you can see it all decked out, it is quite amazing.

        Frij
        *lowly IT worker for E&S
    • I have worked on these flight sims for a living, testing them and helping develop them. I've logged around a hundred hours of flight time in A-4J, T-45, AV-8B, and S-3B sims, as well as F-18, F-14, S-3, T-45 and other development or test sims. I can state with absolute certainty that getting paid to play these video games was the coolest part of my job.

      Because I have this experience, I'd like to throw in a few considerations to this discussion.

      The military pays LOTS of money to get these simulators as close to reality as possible. I know - my job was to verify that they fly just like the airplane. We would spend a week or more flying a sim in every conceivable situation, and comparing the results to real airplane data. But in the end, there were usually several significant areas where the sims just don't stack up. You cannot ever get a sim as good as the airplane, for a number of fundamental reasons, not the least of which is the lack of true G-forces.

      In the end, the utility of ANY sim is determined mostly by understanding exactly where it is "mission representative" - where the model is representative of the actual mission the sim must model. Then, you carefully develop a syllabus, or training regime, that sidesteps those areas where the sim is not accurate. In some cases, this means not training certain tasks at all. In other cases, it means not using a sim in certain parts of the operating "envelope" while performing certain tasks.

      Why is this important? Because it points out a key fact of simulation, not just flight simulation. Every simulation has its weaknesses. This does NOT mean the simulation is not useful - it simply means that you MUST understand those areas, and account for them while training. It is possible - and in fact done by the military - to take an individual with no actual experience in a certain type of airplane, spend two weeks training them in the simulator, then give them exactly two flights in the REAL airplane, before certifying them to solo in that airplane, and in fact start performing missions (not combat, of course, but that doesn't take long either).

      Sims are tremendously useful. You can do things you'd never risk in real life, and do them over and over again until the reaction is automatic. You can do boring stuff, and do it many times. You can do things much faster - because you don't have to march, or drive, or fly to the operating area. And best of all, you can do it cheaply.

      Sims are here to stay in the military. The most significant change in military procurement policy we're likely to see, worldwide, is the emphasis on interconnected simulations of all kinds for military-wide war gaming. We'll have better trained troops at all levels, at a lower cost than ever before.

      • That pretty much matches up with my (admittedly limited) experience with flight sims. The ones we have here are for the C-130 (I forget which model), MH53-J, and the UH-1 Huey. The Huey, although much simpler and lacking hydraulics was incredibly fun and I got the hang of flying it almost right away, despite never having flown a helicopter before.

        I was wondering, though, if you could give any insight as to how a regular geek (or military avionics geek, as I am) would go about eventually securing a job in programming and / or maintaining the program on one of these machines?
  • Smells (Score:5, Insightful)

    by Waffle Iron ( 339739 ) on Saturday November 24, 2001 @03:30AM (#2606161)
    '...To enhance the sense of reality, smells including burned charcoal can be pumped into the room.' It almost makes me want to write off college and join the army...

    That's lame. I experienced the smell of burned charcoal yesterday; it was the savory aroma of my Thanksgiving turkey cooking on the Weber grill. It gave me a nice warm fuzzy feeling.

    If they really want to do combat simulation, they need to pump in the smell of cordite and napalm; the smell of rotting flesh on week-old corpses; the smell of truckfulls of men who haven't changed their clothes in five weeks; the smell of raw sewage and mud at the bottoms of trenches; the smell of mustard gas and burning tires; the smell of fear.

    If they had this kind of realism, you'd stay safely in college.

    • If they really want to do combat simulation, they need to pump in the smell of cordite and napalm; the smell of rotting flesh on week-old corpses; They have that, saw a story yesterday where they let a reporter smell what rotting body smells like, he didn't like it much...
  • It almost makes me want to write off college and join the army...

    Only if I get to keep the 150 degree screen and 10.2 system...
  • by HanzoSan ( 251665 ) on Saturday November 24, 2001 @04:03AM (#2606202) Homepage Journal


    It would be better to give the military guys paintball guns and let them reherse marine tactics on each other

    Then give them a REAL virtual reality combat sim, not some fancy looking movie

    I'm sorry but i looked at the picture and it looked like virtual cop 2 with a special movie screen

    Ok maybe the screen is nice and its a decent similator, but tell me how do a group of soldiers actualy interact with it if its just a screen? At least if you wear a body suit and goggles you interact with it with your body so its actually realistic.

    I dont know about this
    • Paintball training for the military is kind of like teaching BASIC to people who need to learn C/C++... Developing a reflex of aiming higher at even close range target because you have to account for the arc of the paintball will probably get you killed in a real firefight. Maybe close-quarters-combat training could use them but I think they train with real guns with blank adapters and lasers on the barrels (and presumably laser detectors on the vest and helmet).
      • real guns with blank adapters and lasers on the barrels (and presumably laser detectors on the vest and helmet). they have them, I've used them, although seems to me it was IR rather than laser
        and as for interaction, FAADS was using an interactive missile simulator at least as far back as '91 when I was in training... 35lb. fake Stinger sitting on my shoulder, wired to track the images on the screen... no smells, but I don't think we were missing much there
    • These days we have wars with less than a dozen American casualties, and each of these is widely reported in the media. One of the things this simulator tries to do is force people to make command decisions where they have to balance how it will look in the press against completing their objectives.


      Yes folks, this is the new mode of warfare: spin control.

    • While paintball always seems like a good idea and is brought up every time something like this article is posted, it is not that usefull. Paintballs tend to not work like real bullets in that small trees and leaves tend to stop the paintballs. They also tend to have a very limited range, unlike real bullets that can and do go for miles. What they can and do use is something called Simunition [simunition.com]. This is a non lethal bullet that is fired from the very same guns that they will be using in real combat. The only thing needed is some sort of face protection. Its like advanced paintball. They even have shotguns outfitted with this stuff.

  • In other news... (Score:3, Informative)

    by reaper20 ( 23396 ) on Saturday November 24, 2001 @04:28AM (#2606237) Homepage
    Soldiers continue to live in shitty housing, with hardly any benefits, and get paid like crap while counted on to sacrifice their lives.

    Yet another Army idea due for the scrapper after countless $$$ is spent. Remember how much they spent on Land Warrior before they canceled that?
    • i hate to break this news to you but they have not canceled the land warrior system, it is fully functional and in use in some of the ranger units. having worked with this system on a limited ammount i can say that the millions have paid off. the tactical advantage it provides will undoubtably save countless american lives
  • MRE? The military already has that acronym for Meals Ready to Eat. Kinda the similar though... MREs are virtual food.
  • Sure, this may SOUND good, but if you've ever seen a show that had a military airplane or tank simulator in it (or if you've been to one) you'd notice the lack of any kind of decent graphics. While this new simulator sounds incredible, I'm wondering just how much it's lacking in that concern. I mean, they shell out billions of dollars on these things and they can't even install a copy of *shudder* Microsoft Flight Simulator (or some reasonably modified facimile)?
  • I had given up on seeing this happen, as technology seemed to pass it by. But now it looks like Niven's work still holds water. And he pinpointed the military application.

    Too bad Dream Park is out of print and hard to find. It's not on par with True Names [barnesandnoble.com], but is interesting from a 'how they saw it' viewpoint.

    • True Names.. ah, there is a truely great novella. I don't think that the link is accurate though, that edition has not (or should not have been) printed yet. I have a standing order with Tor for it, i have had the order for the last two years, the publication date has always been a few months in the future. I am fairly sure that it has not been recently published because i have just bought a compleat collection of Vinge's short stories, the only omisions being true names (because of the pending publication), and Grim's world (it being the core of Tajta Grim's World). The distributer, i think it was Baker and taylor, but i could be wrong, said that the publication date for True Names (i check every time i order something) has been pushed back yet again. This all makes me wonder why Barnesand Noble say it is instock and ready to ship.... i dunno...

      online text of True Names (not sure how long this wil be up... so get it while its fresh)

      True Names [tripod.com]
      A fan supported Vernor Vinge web site [caltech.edu]
      Vinge's site at SDSU (the miscelanious link at the bottom has the good stuff) [tor.com]
      Some of his other books [amazon.com]
      Bibliography [sfsite.com]

      ok, thats enough for now... check google for more.
      I recomend reading some of his stuff if you havn't already, some reminds you of all of the science foction you have read before, and some is just astounding. True Names is/was truely prophetic (check out when it was written, then compare to neuromancer).
      • True Names.. ah, there is a truely great novella. I don't think that the link is accurate though, that edition has not (or should not have been) printed yet.


        I know the story. Over the past few years Amazon.com has kept it for pre-sale, while Barnes & Nobel yanked it after the first or second publisher delay. They put it back up recently, and have stuck with the Dec 1 ship

  • "VR" in the army (Score:4, Insightful)

    by Sabot7723 ( 538671 ) on Saturday November 24, 2001 @05:12AM (#2606287)
    Any type of VR the army has was built by the lowest bidder, made with the least expensive parts and is sure to be 100% crap. When I was in, we had some motion platforms designed to teach you to drive the M1A1 tank. They were too floaty, geometrically incorrect, didn't have enough cool animations for falling off of cliffs and they wouldn't let you run over any trees. (in the simulation, you'd "die". In real life, you go through 3 foot thick trees like buttah) There is no substitution for actual live training. The army will never get VR right, they even screwed up applesauce.
    • actually the simulators will let you roll over trees, when you where in training you were there for the training portion and thus they turned on the options so that if you hit anything you die. this is very good for inital training because you can't very well be rolling over the trees on the "drivers ed" course and when you are deployed for peacekepping, the local populace isn't to forgiving of friendly when you accidentally run over their barn, you can turn the realisim on the simulators up and you can roll over all the 3 foot thick trees you want
  • MRE also stands for "meal ready to eat", ie, field rations. Now they want to call this training Mission Rehearsal Exercise...
  • "Virtually Identical" [nps.gov]

    I thought reality was something with which you could interact. Even a virtual reality must have some sort of I/O or it's just a movie, no matter how many gimmicks are thrown in. Smoke and mirrors may prepare soldiers for some of the confusion of being in combat, but the ability to think on one's feet and react to a rapidly changing scenario won't come from looking at a movie screen.
  • they call it Mission Rehearsal Exercise or MRE for short
    Not to be confused with Meals Ready to Eat, the decades-old expansion for the MRE acronym. (Incidentally, they have the dubious distinction by some who have eaten them as one of the few existing in-the-wild examples of a contradiction in three words.)

    Although I could see where people might get confused, especially with the smell of charcoal being pumped into the room.

    (Incidentally, I've had MREs (the "edible" variety), and I actually don't think they're that bad, although that might be because I only had mess hall food for comparison at that point. ;) )

    • (Incidentally, I've had MREs (the "edible" variety), and I actually don't think they're that bad, although that might be because I only had mess hall food for comparison at that point. ;) )

      They're not that bad until you have to eat them 24/7. You spend the next month clearing them out of your system. :-/

    • You're lucky you didn't get them back in the pork patty days. There was almost no attempt then at anything resembling taste.
  • ...enhance the sense of reality, smells including burned charcoal can be pumped into the room.' It almost makes me want to write off college and join the army...

    Yeah, you do that. You'll probably end up as telecom guy or something like that, taken into account that you probably study something computer related. My guess is that you would never set your foot near any of these simulators.

    Also, reading the article you get the impression it's mostly used as a tool in training commanding officers in decision making. Not the "regular" FPS you probably was hoping to play.
    • Just as likely to be NCO's. The scenario they describe is one anyone leading a couple of vehicles could face.

      This isn't going to help train anyone for hot contact. It can do a good job of training for more policelike things. This sounds like an upgraded and overpriced version of the police shoot/don't-shoot trainers.
  • If blood doesnt spray from the screen when your VR buddy gets shot in the neck.. I ain't interested.
  • by mr_don't ( 311416 ) on Saturday November 24, 2001 @02:50PM (#2607391)

    SLASHDOT:

    From the demographics I once saw on the OSDN Website, it looks like the readers of slashdot are the type of people who are well-off, white, and fairly unlikely to ever experience war except through Quake, CNN, or Neal Stevenson Novels. Why are there always military articles posted on Slashdot?

    Nerds and geeks will forever be the whimpering lapdogs that build the technology for killing! Racial military minority representation has risen from 14 percent in 1975 to 26 percent. This is faster than the rate that African Americans and Latinos have attained Internet access! Slashdot readers are smart, when will the poseur editors get over their military wanna-be aspirations?

  • It almost makes me want to write off college and join the army...

    So I want to understand this. You prefer to experience life through an interface to a localized digital sub-reality where you kill and destroy like a trained machine instead of breathing and eating here with us in meatspace where the blood, disease, and destruction come complete with a real olifactory track that would turn a decent being's stomach?

    Philip K. Dick must be rolling over in his grave......

    Please think about what you are saying. Even if it is said in jest, this kind of eager-beaver jingoism should be known and despised for what it is: abject worship of a system that actively promotes the death of your fellow human beings, "enemy" or not. If you don't value life, that's fine, but keep your adolescent, cold-blooded thoughts to your self.

"Here's something to think about: How come you never see a headline like `Psychic Wins Lottery.'" -- Comedian Jay Leno

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